Back when I started the design of the tiles I gave myself a couple of design principles in order to make something that looked consistent and that could be used in a modular way.
One of those principles was: "leave the external walls flat so you can stack easily different rooms together". Unfortunately for the new section I had to break this principle in order to make something that looks more interesting.
I probably said before that I'm using as guideline the tiles of Zombicide Black Plague, the idea will be to be able to play the different scenarios using a 3D dungeon (that I will use also for Massive Drakness and other games like Frostgrave) and for the moment I started working on the tiles of the scenario 0.
If you are familiar with that scenario there is a room marked 4V that has 4 cubic rooms on the sides and nothing in the middle, that would have looked very uninteresting if I was going to be true to the principle above!
So in order to spice things up I made a couple of new walls that have a broken column on the external side of the room.
Once they are put together facing each other they will provide some interesting pattern that is far better then a perfectly symmetric 4 way passage.
And this is everything else I have printed so far:
I'm planning to finish these two sections by the end of the month, then I will move to either the urban or the sci-fy project...
Showing posts with label modular dungeon. Show all posts
Showing posts with label modular dungeon. Show all posts
Monday, August 22, 2016
Monday, August 8, 2016
3D printed dungeon (part 3)
Since I got the 3D printer about 10 days ago I've been able to print about half of the components for the first section of the dungeon (around 15 individual pieces), in the meantime I also designed some new bits and merged together other components that were taking too long to be printed individually.
As you can see below I haven't painted anything yet, I'm waiting to finish the section before worrying about put some colour on it... and also some bits here and there don't quite match and I'll have to file some material in excess sooner or later.
This is what I got at the moment
As you can see below I haven't painted anything yet, I'm waiting to finish the section before worrying about put some colour on it... and also some bits here and there don't quite match and I'll have to file some material in excess sooner or later.
This is what I got at the moment
Sunday, July 24, 2016
3D printed modular dungeon (part 2 IRL)
Last week I got my new pieces form the 3D print factory and I took some pictures...
This is the short wall that could work either as "solid" wall
This is the short wall with the small door, I'm planning to attach the door with some tiny hinges
The remaining pictures shows the new small room together with the one I did at the beginning of the month:
This is the short wall that could work either as "solid" wall
or as two broken walls
This is the short wall with the small door, I'm planning to attach the door with some tiny hinges
And these are the components together with the floor (which has a different pattern from the one I did previously)
The remaining pictures shows the new small room together with the one I did at the beginning of the month:
Saturday, July 2, 2016
3D printed modular dungeon (part 2)
I just finished a couple of new tiles for my dungeon, last time I used as reference on of the rooms for Dungeon Saga but this time I'm focusing on a more generic design.
The new walls will make possible to create a cubic room that will allow even more flexibility than before, this idea came out while I was playing Zombicide Black Plague and I thought: wouldn't be cool to make a 3D board for this?
This first wall will allow to make either a solid wall or can be used to make two half collapsed walls that will be very handy to make some scatter terrain on the field. This was designed again to be assembled without glue.
This other one has still the same size but it has a doorway, and the design also includes a door that can be either glued or left unattached. The doorway has the same size of the ones in this wall I designed before.
And finally this is the new floor (10 cm x 10 cm) that can be used to build the cubic room, as usual I put some holes on the top and on the side to be able to magnetise everything.
And finally I tried to put all the pieces together to see how a 3D board for Zombicide would look like, this is the 3D version of the one in the very first scenario.
The new walls will make possible to create a cubic room that will allow even more flexibility than before, this idea came out while I was playing Zombicide Black Plague and I thought: wouldn't be cool to make a 3D board for this?
This first wall will allow to make either a solid wall or can be used to make two half collapsed walls that will be very handy to make some scatter terrain on the field. This was designed again to be assembled without glue.
This other one has still the same size but it has a doorway, and the design also includes a door that can be either glued or left unattached. The doorway has the same size of the ones in this wall I designed before.
And finally this is the new floor (10 cm x 10 cm) that can be used to build the cubic room, as usual I put some holes on the top and on the side to be able to magnetise everything.
And finally I tried to put all the pieces together to see how a 3D board for Zombicide would look like, this is the 3D version of the one in the very first scenario.
Thursday, June 23, 2016
3D printed modular dungeon project (components arrived!)
Yesterday I received the 3D printed components and I'm quite happy about it!
The details looks pretty sharp and the only issue I found was that one of the edges is a little too thick and it doesn't interlock easily with the other wall. But I've been able to solve the issue filing off some of the surface.
In the next months me and the rest of the gang will be working on some additional components, the idea is to design some different walls (something completely closed, something half collapsed ...) in order to be able to customise the dungeon.
I'm also looking forward to make the models more cost effective, I can probably squeeze in some extra components without affecting the cost of the 3D print.
At the moment I uploaded the models to i.materialize
https://i.materialise.com/shop/designer/krakensden
Each component costs about £10-£12 which is not ideal if you want make a very large dungeon so I'm looking forward to optimise the models in order to make them cheaper.
Anwyay, these are the first pictures that we took yesterday as soon as the package arrived
These are the various components of the room:
And this is the room put together. (next to a GW skeleton that was passing by)
The walls and the base can be attached gluing them together (boring!) or using some magnets, I put some slots around the various components that should be able to fit some 2mm magnets.
The details looks pretty sharp and the only issue I found was that one of the edges is a little too thick and it doesn't interlock easily with the other wall. But I've been able to solve the issue filing off some of the surface.
In the next months me and the rest of the gang will be working on some additional components, the idea is to design some different walls (something completely closed, something half collapsed ...) in order to be able to customise the dungeon.
I'm also looking forward to make the models more cost effective, I can probably squeeze in some extra components without affecting the cost of the 3D print.
At the moment I uploaded the models to i.materialize
https://i.materialise.com/shop/designer/krakensden
Each component costs about £10-£12 which is not ideal if you want make a very large dungeon so I'm looking forward to optimise the models in order to make them cheaper.
Anwyay, these are the first pictures that we took yesterday as soon as the package arrived
These are the various components of the room:
- 2 x walls with the large doorway.
- 2 x walls with 2 small doorways.
- The floor. The pattern on the floor is designed to show some squares that could be useful for games like Dungeon Saga or RPGs. Each square is 25mm x 25mm.
And this is the room put together. (next to a GW skeleton that was passing by)
The walls and the base can be attached gluing them together (boring!) or using some magnets, I put some slots around the various components that should be able to fit some 2mm magnets.
On the base there are four slots, one on each corner.
And also on the sides there are plenty of slots to allow the connection between the bases of different rooms.
At the bottom of each section of the walls there are some slots too and their position matches the ones on the base.
And this is the final result.
Friday, June 10, 2016
3D printed modular dungeon project
After many years I'm giving another go at the 3D printed terrains, this time I'm trying to expand my modular dungeon for Dungeon Saga adding some extra rooms.
In the past I wasn't really satisfied with the cost of the 3D printing services but now they seems to be more reasonable, I can get the room below printed for about £30. (Which is not an extremely low price but it's okay)
I designed to walls in order to interlock into each other, the two sides are not perfectly symmetric because I add to add some "padding" in the internal side (otherwise the wouldn't fit into each other)
I added also some round holes on the edge of the base, this would allow me to glue some magnets in order to attach temporarily different rooms together.
At the moment I'm starting by having those three parts printed (two walls and the floor), If I'm happy with the results I might consider adding more wall types in order to build a complete dungeon for dungeon saga.
And maybe add also some ruined elements that would work very well for Frostgrave...
In the past I wasn't really satisfied with the cost of the 3D printing services but now they seems to be more reasonable, I can get the room below printed for about £30. (Which is not an extremely low price but it's okay)
I designed to walls in order to interlock into each other, the two sides are not perfectly symmetric because I add to add some "padding" in the internal side (otherwise the wouldn't fit into each other)
I added also some round holes on the edge of the base, this would allow me to glue some magnets in order to attach temporarily different rooms together.
At the moment I'm starting by having those three parts printed (two walls and the floor), If I'm happy with the results I might consider adding more wall types in order to build a complete dungeon for dungeon saga.
And maybe add also some ruined elements that would work very well for Frostgrave...
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